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CHANGELOG 2.9KB

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  1. vNEXT (in development)
  2. * Changed USER command to not send the server name, per modern standards
  3. * Added support for SASL authentication (with PLAIN mechanism)
  4. * Removed some unused test code
  5. * Fixed handling of user mode changes on channels (op/deop/etc)
  6. * Message extensions:
  7. * Added support for IRCv3 message tags v3.3
  8. * Exposed message IDs in MessageReceived and ActionReceived events
  9. * When sending a message you can now indicate what it is in reply to
  10. * Added sendTagMessage() to send message tags without any content
  11. * The reply() utility automatically marks messages as a reply
  12. * Added react() utility to send a reaction client tag
  13. v0.5.0
  14. * Server state:
  15. * Added ServerConnecting and ServerDisconnected events
  16. * Server status now starts as Disconnected rather than Connecting
  17. * Improved error message when features are of an unexpected type
  18. * Channel modes:
  19. * CHANMODES feature is now stored as an array, not a single comma-separated string
  20. * Added ChanModeType enum, and method in ServerState to get the type of a mode
  21. * Added ModeChanged event, for user and channel mode changes and discovery
  22. * Added modes and modesDiscovered to ChannelState
  23. * Other new events:
  24. * Added MotdFinished event
  25. * Added UserAccountChanged event
  26. * Added ChannelUserKicked event
  27. * Added NoticeReceived event
  28. * Added CtcpReplyReceived event
  29. * Improved some documentation
  30. v0.4.0
  31. * Added CtcpReceived and ActionReceived events
  32. * Added sendCtcp and sendAction message builders
  33. * Fix issue with messages being sent out of order, which sometimes caused problems connecting to passworded servers
  34. * Added 'network' server feature
  35. * Added serverName field to ServerState
  36. v0.3.1
  37. * Added more documentation to public methods/classes
  38. * Fixed exception when sending multiple lines at once (e.g. when connecting!)
  39. v0.3.0
  40. * Simplified how messages are constructed.
  41. Instead of: client.send(joinMessage("#channel"))
  42. Now use: client.sendJoin("#channel")
  43. * Added reply utility to easily send replies to message events
  44. * Server state improvements:
  45. * Added status field to ServerState
  46. * ServerConnected event is emitted as soon as the socket is connected
  47. * ServerReady event is emitted after logging in, negotiating, etc
  48. * Added extra debugging to show what type of events are being dispatched
  49. * Added ChannelQuit event, raised for each channel a user is in when they quit
  50. * (Internal) Event handlers can now return more events to emit
  51. v0.2.1
  52. * Added documentation and reduced visibility of some internal methods/classes
  53. * (Internal) Enabled Travis, Codacy and Coveralls
  54. v0.2.0
  55. * Added support for connecting over TLS
  56. * Simplified how event handlers are registered
  57. * Improved use of coroutines so users don't have to worry about them
  58. * (Internal) Upgraded to Gradle 5.1.1