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- vNEXT (in development)
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- * Changed USER command to not send the server name, per modern standards
- * Added support for SASL authentication (with PLAIN mechanism)
- * Removed some unused test code
- * Fixed handling of user mode changes on channels (op/deop/etc)
- * Message extensions:
- * Added support for IRCv3 message tags v3.3
- * Exposed message IDs in MessageReceived and ActionReceived events
- * When sending a message you can now indicate what it is in reply to
- * Added sendTagMessage() to send message tags without any content
- * The reply() utility automatically marks messages as a reply
- * Added react() utility to send a reaction client tag
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- v0.5.0
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- * Server state:
- * Added ServerConnecting and ServerDisconnected events
- * Server status now starts as Disconnected rather than Connecting
- * Improved error message when features are of an unexpected type
- * Channel modes:
- * CHANMODES feature is now stored as an array, not a single comma-separated string
- * Added ChanModeType enum, and method in ServerState to get the type of a mode
- * Added ModeChanged event, for user and channel mode changes and discovery
- * Added modes and modesDiscovered to ChannelState
- * Other new events:
- * Added MotdFinished event
- * Added UserAccountChanged event
- * Added ChannelUserKicked event
- * Added NoticeReceived event
- * Added CtcpReplyReceived event
- * Improved some documentation
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- v0.4.0
-
- * Added CtcpReceived and ActionReceived events
- * Added sendCtcp and sendAction message builders
- * Fix issue with messages being sent out of order, which sometimes caused problems connecting to passworded servers
- * Added 'network' server feature
- * Added serverName field to ServerState
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- v0.3.1
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- * Added more documentation to public methods/classes
- * Fixed exception when sending multiple lines at once (e.g. when connecting!)
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- v0.3.0
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- * Simplified how messages are constructed.
- Instead of: client.send(joinMessage("#channel"))
- Now use: client.sendJoin("#channel")
- * Added reply utility to easily send replies to message events
- * Server state improvements:
- * Added status field to ServerState
- * ServerConnected event is emitted as soon as the socket is connected
- * ServerReady event is emitted after logging in, negotiating, etc
- * Added extra debugging to show what type of events are being dispatched
- * Added ChannelQuit event, raised for each channel a user is in when they quit
- * (Internal) Event handlers can now return more events to emit
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- v0.2.1
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- * Added documentation and reduced visibility of some internal methods/classes
- * (Internal) Enabled Travis, Codacy and Coveralls
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- v0.2.0
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- * Added support for connecting over TLS
- * Simplified how event handlers are registered
- * Improved use of coroutines so users don't have to worry about them
- * (Internal) Upgraded to Gradle 5.1.1
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