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- /*
- * Copyright (c) Chris 'MD87' Smith, 2007-2008. All rights reserved.
- *
- * This code may not be redistributed without prior permission from the
- * aforementioned copyright holder(s).
- */
-
- package com.md87.cardgame.ui;
-
- import com.md87.cardgame.Card;
- import com.md87.cardgame.Deck;
- import com.md87.cardgame.Player;
- import com.md87.cardgame.interfaces.GameObserver;
- import com.md87.cardgame.interfaces.Game;
- import com.md87.cardgame.controllers.HumanPlayer;
-
- import java.awt.Color;
- import java.awt.Graphics;
- import java.awt.Graphics2D;
- import java.awt.Point;
- import java.awt.Rectangle;
- import java.awt.event.KeyEvent;
- import java.awt.event.KeyListener;
- import java.awt.event.MouseEvent;
- import java.awt.event.MouseListener;
- import java.awt.image.BufferedImage;
- import java.io.IOException;
- import java.util.ArrayList;
- import java.util.HashMap;
- import java.util.List;
- import java.util.Map;
-
- import java.util.concurrent.Semaphore;
- import javax.imageio.ImageIO;
- import javax.swing.JFrame;
-
- /**
- *
- * @author Chris
- */
- public class GameWindow extends JFrame implements GameObserver, MouseListener, KeyListener {
-
- /**
- * A version number for this class. It should be changed whenever the class
- * structure is changed (or anything else that would prevent serialized
- * objects being unserialized with the new class).
- */
- private static final long serialVersionUID = 1;
-
- /** The delay between events for the "fast" speed. */
- public final static int SPEED_FAST = 200;
- /** The delay between events for the "normal" speed. */
- public final static int SPEED_NORMAL = 1000;
- /** The delay between events for the "slow" speed. */
- public final static int SPEED_SLOW = 5000;
-
- /** The initial width of the window. */
- private final static int WIDTH = 800;
- /** The initial height of the window. */
- private final static int HEIGHT = 600;
-
- /** The number of buttons shown on each side. */
- private final static int NUM_BUTTONS = 4;
-
- /** The width of buttons. */
- private final static int BUTTON_WIDTH = 100;
- /** The height of buttons. */
- private final static int BUTTON_HEIGHT = 25;
- /** The offset from the screen edge of the buttons. */
- private final static int BUTTON_OFFSET = 15;
- /** The space between each button. */
- private final static int BUTTON_SPACER = 10;
-
- /** The width of the cards in use. */
- private int cardWidth = 71;
- /** The height of the cards in use. */
- private int cardHeight = 96;
- /** The space between each card. */
- private final static int CARD_SPACER = 4;
-
- /** The horizontal offset of the community ccards. */
- private int communityOffset = 150;
- /** The offset of each community card from the others if there's enough space. */
- private int cardLargeOffset = cardWidth + CARD_SPACER;
- /** The offset of each community card from the others if there's not enough space. */
- private int cardShortOffset = 25;
- /** The amount of space required to use the large offset. */
- private int communityMinSize = 2 * communityOffset + 6 * cardWidth + 5 * CARD_SPACER;
-
- /** The background colour to use. */
- private Color backgroundColour = new Color(0, 100, 0);
-
- /** The current speed. */
- private int speed = SPEED_NORMAL;
-
- /** The game we're playing. */
- private final Game game;
-
- /** The player whose turn it is. */
- private Player turn;
- /** The player who has an outstanding message. */
- private Player messagePlayer;
-
- /** A list of known winners. */
- private final List<Player> winners = new ArrayList<Player>();
- /** A position where the next card should be dealt to for each player. */
- private final Map<Player, Point> nextCardPos = new HashMap<Player, Point>();
-
- /** The current player message. */
- private String message;
-
- /** The human player who we're waiting for to chose his move. */
- private HumanPlayer player = null;
- /** The human player who we're waiting for to continue. */
- private HumanPlayer waitPlayer = null;
- /** The human player who we're waiting for to discard. */
- private HumanPlayer discardPlayer = null;
-
- /** The minimum number of cards that need discarding. */
- private int discardMin = -1;
- /** The maximum number of cards that need discarding. */
- private int discardMax = -1;
- /** The cards that have been chosen to discard. */
- private Deck discards = null;
-
- /** Whether the current player can fold. */
- private boolean canFold = false;
- /** Whether the current player can raise. */
- private boolean canRaise = true;
- /** Whether or not we're in showdown. */
- private boolean inShowdown = false;
-
- /** The image buffer we render to. */
- private BufferedImage buffer = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_ARGB);
-
- /** A cache of card images. */
- private final Map<String, BufferedImage> cards = new HashMap<String, BufferedImage>();
- /** A cache of card positions (for discarding). */
- private final Map<Rectangle, Card> cardPositions = new HashMap<Rectangle, Card>();
-
- /** The buttons we're using. */
- private final Map<Button.TYPE, Button> buttons = new HashMap<Button.TYPE, Button>();
-
- /** A semaphore used to control rendering access. */
- private final Semaphore drawSem = new Semaphore(1);
-
- /** The style of the card to use. */
- private final String frontStyle, backStyle;
-
- /**
- * Creates a new game window for the specified game.
- *
- * @param game The game that this window should display
- * @param frontStyle The folder name to use for the front of card images
- * @param backStyle The file name to use for the back of card images
- * @param backgroundColour The background colour to use
- */
- public GameWindow(final Game game, final String frontStyle,
- final String backStyle, final Color backgroundColour) {
- super("JaPoker");
-
- this.game = game;
- this.frontStyle = frontStyle;
- this.backStyle = backStyle;
- this.backgroundColour = backgroundColour;
-
- // Determine card size
- try {
- final String cardFile = "/com/md87/cardgame/res/fronts/" + frontStyle + "/sace.png";
- final BufferedImage cardImage = ImageIO.read(getClass().getResource(cardFile));
-
- cardWidth = cardImage.getWidth();
- cardHeight = cardImage.getHeight();
- cardLargeOffset = cardWidth + CARD_SPACER;
- communityMinSize = 2 * communityOffset + 6 * cardWidth + 5 * CARD_SPACER;
- } catch (IOException ex) {
- ex.printStackTrace();
- }
-
- game.registerObserver(this);
-
- setSize(WIDTH, HEIGHT);
-
- initButtons();
-
- addMouseListener(this);
- addKeyListener(this);
-
- setVisible(true);
-
- try {
- setIconImage(ImageIO.read(getClass()
- .getResource("/com/md87/cardgame/res/icons/icon.png")));
- } catch (IOException ex) {
- System.err.println("Unable to load icon");
- }
-
- setDefaultCloseOperation(GameWindow.EXIT_ON_CLOSE);
- }
-
- /**
- * Initialises the buttons used in the UI.
- */
- private void initButtons() {
- int topButton = (getHeight() - (BUTTON_HEIGHT * NUM_BUTTONS
- + BUTTON_SPACER * (NUM_BUTTONS - 1))) / 2;
- final int buttonOffset = BUTTON_SPACER + BUTTON_HEIGHT;
- final int rightButton = getWidth() - BUTTON_WIDTH - BUTTON_OFFSET;
-
- buttons.put(Button.TYPE.FAST, new Button("Fast",
- new Rectangle(BUTTON_OFFSET, topButton + 0 * buttonOffset, BUTTON_WIDTH,
- BUTTON_HEIGHT)));
- buttons.put(Button.TYPE.NORMAL, new Button("Medium",
- new Rectangle(BUTTON_OFFSET, topButton + 1 * buttonOffset, BUTTON_WIDTH,
- BUTTON_HEIGHT)));
- buttons.put(Button.TYPE.SLOW, new Button("Slow",
- new Rectangle(BUTTON_OFFSET, topButton + 2 * buttonOffset, BUTTON_WIDTH,
- BUTTON_HEIGHT)));
- buttons.put(Button.TYPE.CONTINUE, new Button("Continue",
- new Rectangle(BUTTON_OFFSET, topButton + 3 * buttonOffset, BUTTON_WIDTH,
- BUTTON_HEIGHT)));
-
- buttons.put(Button.TYPE.CHECK, new Button("Check / Call",
- new Rectangle(rightButton, topButton + 0 * buttonOffset, BUTTON_WIDTH,
- BUTTON_HEIGHT)));
- buttons.put(Button.TYPE.OPEN, new Button("Open / Raise",
- new Rectangle(rightButton, topButton + 1 * buttonOffset, BUTTON_WIDTH,
- BUTTON_HEIGHT)));
- buttons.put(Button.TYPE.FOLD, new Button("Fold",
- new Rectangle(rightButton, topButton + 2 * buttonOffset, BUTTON_WIDTH,
- BUTTON_HEIGHT)));
- buttons.put(Button.TYPE.DISCARD, new Button("Discard",
- new Rectangle(rightButton, topButton + 3 * buttonOffset, BUTTON_WIDTH,
- BUTTON_HEIGHT)));
- }
-
- /**
- * Renders the game window.
- *
- * @param gr The graphics object to render to
- */
- @Override
- public void paint(final Graphics gr) {
- drawSem.acquireUninterruptibly();
-
- // Resize the buffer if the window has been resized
- if (buffer.getWidth() != getWidth() || buffer.getHeight() != getHeight()) {
- buffer = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_ARGB);
- }
-
- cardPositions.clear();
-
- Graphics g = buffer.getGraphics();
-
- g.setColor(backgroundColour);
- g.fillRect(0, 0, getWidth(), getHeight());
-
- paintButtons((Graphics2D) g);
- paintCommunityCards(g);
-
- int yCardPosition = 55;
- int yNamePosition = 74 + cardHeight;
- int yHandPosition = 38;
- int x = 28;
-
- int xDirection = 1;
-
- boolean largeOffset = (game.getPlayers().size() / 2) * (10 + cardLargeOffset
- * game.holeCardCount()) < getWidth() - 28 * 2;
-
- int playerNumber = 0;
- for (Player myPlayer : game.getPlayers()) {
- playerNumber++;
-
- // Flip the direction of players for the lower half of the screen
- if (playerNumber > game.getNumPlayers() / 2 && yCardPosition == 55) {
- yCardPosition = getHeight() - 45 - cardHeight;
- yNamePosition = getHeight() - 56 - cardHeight;
- yHandPosition = getHeight() - 30;
-
- if (largeOffset) {
- x = getWidth() - 28 - cardLargeOffset * game.holeCardCount();
- } else {
- x = getWidth() - 28 - cardLargeOffset - cardShortOffset
- * (game.holeCardCount() - 1);
- }
-
- xDirection = -1;
- }
-
- g.setColor(myPlayer.isOut() ? Color.BLACK : Color.WHITE);
- g.drawString(myPlayer.getName(), x, yNamePosition);
-
- if (messagePlayer == myPlayer) {
- paintMessage(g, x, yNamePosition + 15 * xDirection);
- }
-
- if (myPlayer == turn && !inShowdown && !myPlayer.isOut()) {
- paintTurnToken(g, x, yNamePosition);
- }
-
- if (myPlayer == game.getDealer()) {
- paintDealerToken(g, x, yNamePosition < getHeight() / 2 ?
- yNamePosition + 20 : yNamePosition - 55);
- }
-
- if (winners.contains(myPlayer)) {
- paintWinnerToken(g, x, yNamePosition < 400 ?
- yNamePosition + 25 : yNamePosition - 45);
- }
-
- if (!myPlayer.hasFolded()) {
- int xOffset = 0;
- int cardNumber = 0;
-
- for (Card card : myPlayer.getCards()) {
- cardNumber++;
- if ((myPlayer.shouldShowCards() || inShowdown
- || card.isPublic() || !game.hasActiveHuman())
- && (discardPlayer == null
- || discardPlayer.getPlayer() != myPlayer
- || !discards.contains(card))) {
- showCard(g, card, x + xOffset, yCardPosition);
- } else {
- showCard(g, null, x + xOffset, yCardPosition);
- }
-
- cardPositions.put(new Rectangle(x + xOffset, yCardPosition,
- ((largeOffset || cardNumber == myPlayer.getCards().size()) ?
- cardLargeOffset : cardShortOffset), cardHeight), card);
-
- if (largeOffset) {
- xOffset += cardLargeOffset;
- } else {
- xOffset += cardShortOffset;
- }
- }
-
- nextCardPos.put(myPlayer, new Point(x + xOffset, yCardPosition));
-
- if (inShowdown && !myPlayer.hasFolded() && myPlayer.getCards().size() > 0) {
- g.setColor(Color.GREEN);
- String[] hand = game.getHandText(myPlayer).split("\n");
- int yo = 0;
- for (String line : hand) {
- g.drawString(line, x, yHandPosition + yo);
- yo += 13;
- }
- }
- }
-
- x += xDirection * (getWidth() * 2 - 28*4)
- / (game.getNumPlayers() + (game.getNumPlayers() % 2));
- }
-
- g.setColor(Color.WHITE);
- g.drawString("POT: " + game.getCurrentPot(), getWidth() * 3 / 4, getHeight() / 2);
- g.drawString("BET: " + game.getMaxBet(), getWidth() * 3 / 4, getHeight() / 2 + 20);
-
- ((Graphics2D) gr).drawImage(buffer, 0, 0, this);
-
- drawSem.release();
- }
-
- /**
- * Renders the buttons used by the UI.
- *
- * @param g The graphics object to render the buttons to.
- */
- private void paintButtons(final Graphics2D g) {
- initButtons();
-
- for (Map.Entry<Button.TYPE, Button> entry : buttons.entrySet()) {
- entry.getValue().render(g,
- entry.getKey().test(speed, waitPlayer, player, canRaise,
- canFold, discardPlayer));
- }
- }
-
- /**
- * Paints the visible community cards.
- *
- * @param g The graphics object to render the buttons to.
- */
- private void paintCommunityCards(final Graphics g) {
- int i = 0;
- int xOffset = getWidth() < communityMinSize ? cardShortOffset : cardLargeOffset;
-
- for (Card card : game.getCommunityCards()) {
- showCard(g, card, communityOffset + i * xOffset, (getHeight() - cardHeight)/2);
- i++;
- }
- }
-
- /**
- * Paints the dealer token at the specified position.
- *
- * @param g The graphics object to render the token to.
- * @param x The x co-ordinate of the token
- * @param y The y co-ordinate of the token
- */
- private void paintDealerToken(final Graphics g, final int x, final int y) {
- g.setColor(Color.ORANGE);
- g.fillOval(x, y, 25, 25);
- g.setColor(Color.BLACK);
- g.drawString("D", x + 9, y + 17);
- }
-
- /**
- * Paints the winner token at the specified position.
- *
- * @param g The graphics object to render the token to.
- * @param x The x co-ordinate of the token
- * @param y The y co-ordinate of the token
- */
- private void paintWinnerToken(final Graphics g, final int x, final int y) {
- g.setColor(Color.GREEN);
- g.fillOval(x + 37, y - 3, 20, 20);
- g.setColor(Color.BLACK);
- g.drawString("W", x + 42, y + 12);
- }
-
- /**
- * Paints the turn token at the specified position.
- *
- * @param g The graphics object to render the token to.
- * @param x The x co-ordinate of the token
- * @param y The y co-ordinate of the token
- */
- private void paintTurnToken(final Graphics g, final int x, final int y) {
- g.setColor(Color.WHITE);
- g.fillOval(x - 12, y - 10, 10, 10);
- }
-
- /**
- * Paints the current message at the specified position.
- *
- * @param g The graphics object to render the message to.
- * @param x The x co-ordinate of the message
- * @param y The y co-ordinate of the message
- */
- private void paintMessage(final Graphics g, final int x, final int y) {
- g.setColor(Color.YELLOW);
- g.drawString(message, x, y);
- }
-
- /**
- * Displays the specified card at the specified co-ordinates.
- *
- * @param g The graphics object to render the buttons to
- * @param card The card to be drawn, or null for a blank
- * @param x The x-coordinate of the card
- * @param y The y-coordinate of the card
- */
- private void showCard(final Graphics g, final Card card, final int x, final int y) {
- showCard(g, card, x, y, cardWidth);
- }
-
- /**
- * Displays the specified card at the specified co-ordinates.
- *
- * @param g The graphics object to render the buttons to
- * @param card The card to be drawn, or null for a blank
- * @param x The x-coordinate of the card
- * @param y The y-coordinate of the card
- * @param width The width that the card should be scaled to
- */
- private void showCard(final Graphics g, final Card card, final int x, final int y,
- final int width) {
- try {
- final String file = "/com/md87/cardgame/res/"
- + (card == null ? "backs/" + backStyle : "fronts/" + frontStyle + "/"
- + card.getFileName()) + ".png";
- if (!cards.containsKey(file)) {
- BufferedImage im = ImageIO.read(getClass().getResource(file));
- cards.put(file, im);
- }
-
- if (cards.get(file) == null) {
- System.err.println("No card image for: " + file);
- }
-
- ((Graphics2D) g).drawImage(cards.get(file), x + (cardWidth - width)/2, y,
- x + width + (cardWidth - width)/2, y + cardHeight,
- 0, 0, cards.get(file).getWidth(), cards.get(file).getHeight(), this);
- } catch (IOException ex) {
- System.err.print("Error loading image: " + ex);
- }
- }
-
- /**
- * Requests a repaint, and sleeps for a period of time based on the speed
- * of the game.
- */
- private void doUpdate() {
- repaint();
-
- try {
- Thread.sleep(speed);
- } catch (InterruptedException ex) {
- // Do nothing
- }
- }
-
- // ----------------------- OBSERVER METHODS -------------------------------
-
- /** {@inheritDoc} */
- @Override
- public void playerCardsUpdated() {
- inShowdown = false;
-
- repaint();
-
- try {
- Thread.sleep(speed / 4);
- } catch (InterruptedException ex) {
- // Do nothing
- }
- }
-
- /** {@inheritDoc} */
- @Override
- public void communityCardsUpdated() {
- doUpdate();
- }
-
- /** {@inheritDoc} */
- @Override
- public void playersTurn(final Player player) {
- if (!player.hasFolded() && !player.isOut() && !player.isAllIn()) {
- turn = player;
- messagePlayer = null;
-
- doUpdate();
- }
- }
-
- /** {@inheritDoc} */
- @Override
- public void newPlayer(final Player player) {
- repaint();
- }
-
- /** {@inheritDoc} */
- @Override
- public void newGame() {
- inShowdown = false;
-
- winners.clear();
-
- doUpdate();
- }
-
- /** {@inheritDoc} */
- @Override
- public void endGame() {
- doUpdate();
- }
-
- /** {@inheritDoc} */
- @Override
- public void setDealer(final Player player) {
- doUpdate();
- }
-
- /** {@inheritDoc} */
- @Override
- public void placeBlind(final Player player, final int blind, final String name) {
- winners.clear();
-
- messagePlayer = player;
- message = "Pays " + name;
- doUpdate();
- }
-
- /** {@inheritDoc} */
- @Override
- public void raise(final Player player, final int amount) {
- messagePlayer = player;
- message = "Raises " + amount;
- doUpdate();
- }
-
- /** {@inheritDoc} */
- @Override
- public void fold(final Player player) {
- messagePlayer = player;
- message = "Folds";
-
- if (!game.hasActiveHuman()) {
- flipAllCards();
- }
-
- doUpdate();
- }
-
- /** {@inheritDoc} */
- @Override
- public void call(final Player player) {
- messagePlayer = player;
- message = "Calls";
- doUpdate();
- }
-
- /** {@inheritDoc} */
- @Override
- public void check(final Player player) {
- messagePlayer = player;
- message = "Checks";
- doUpdate();
- }
-
- /** {@inheritDoc} */
- @Override
- public void open(final Player player, final int amount) {
- messagePlayer = player;
- message = "Opens at " + amount;
- doUpdate();
- }
-
- /** {@inheritDoc} */
- @Override
- public void winner(final Player player) {
- winners.add(player);
- doUpdate();
- }
-
- /** {@inheritDoc} */
- @Override
- public void showdown() {
- inShowdown = true;
-
- flipAllCards();
-
- doUpdate();
- }
-
-
- // ------------------ HUMAN PLAYER INTERFACE ------------------------------
-
- /**
- * Indicates that a human player needs to make a decision as to whether to
- * call/fold/raise.
- *
- * @param player The player who has to make the decision
- * @param canFold Whether or not the player can fold
- * @param canRaise Whether or not the player can raise
- */
- public void setHumanPlayer(final HumanPlayer player, final boolean canFold,
- final boolean canRaise) {
- this.player = player;
- this.canFold = canFold;
- this.canRaise = canRaise;
-
- repaint();
- }
-
- /**
- * Indicates that a human player controller is waiting for the player to
- * indicate that it's OK to continue.
- *
- * @param player The player who has to make the indication
- */
- public void setWaitPlayer(final HumanPlayer player) {
- this.waitPlayer = player;
-
- repaint();
- }
-
- /**
- * Indicates that a human player controller is waiting for the player to
- * discard some cards.
- *
- * @param player The player who has to do the discarding
- * @param min The minimum number of cards to discard
- * @param max The maximum number of cards to discard
- */
- public void setDiscardPlayer(final HumanPlayer player, final int min, final int max) {
- this.discardPlayer = player;
- discardMin = min;
- discardMax = max;
- discards = new Deck();
-
- repaint();
- }
-
- // ----------------- UI CALLBACKS ------------------------------------------
-
- /** {@inheritDoc} */
- @Override
- public void mouseClicked(final MouseEvent e) {
- for (Map.Entry<Button.TYPE, Button> entry : buttons.entrySet()) {
- if (entry.getValue().contains(e.getPoint())) {
- processMouseClick(entry.getKey());
- }
- }
-
- if (discardPlayer != null) {
- Card best = null;
-
- for (Map.Entry<Rectangle, Card> entry : cardPositions.entrySet()) {
- if (entry.getKey().contains(e.getPoint())) {
- best = entry.getValue();
- }
- }
-
- if (best != null && discardPlayer.getPlayer().getCards().contains(best)) {
- if (discards.contains(best)) {
- discards.remove(best);
- } else {
- discards.add(best);
- }
-
- repaint();
- }
- }
- }
-
- /**
- * Handles the user clicking on a button.
- *
- * @param type The type of button that was clicked on
- */
- private void processMouseClick(final Button.TYPE type) {
- boolean done = false;
-
- switch(type) {
- case FAST:
- speed = SPEED_FAST;
- break;
-
- case NORMAL:
- speed = SPEED_NORMAL;
- break;
-
- case SLOW:
- speed = SPEED_SLOW;
- break;
- }
-
- if (type.test(speed, waitPlayer, player, canRaise, canFold, discardPlayer)) {
- switch(type) {
- case CONTINUE:
- synchronized(waitPlayer) {
- waitPlayer.notifyAll();
- }
-
- waitPlayer = null;
- break;
-
- case CHECK:
- synchronized(player) {
- player.move = 0;
- player.notifyAll();
- done = true;
- }
-
- break;
-
- case OPEN:
- synchronized(player) {
- player.move = 1;
- player.notifyAll();
- done = true;
- }
-
- break;
-
- case FOLD:
- synchronized(player) {
- player.move = 2;
- player.notifyAll();
- done = true;
- }
-
- break;
-
- case DISCARD:
- if (discards.size() >= discardMin && discards.size() <= discardMax) {
- synchronized(discardPlayer) {
- discardPlayer.discards = discards;
- discardPlayer.notifyAll();
- done = true;
- }
- } else {
- messagePlayer = discardPlayer.getPlayer();
- message = "Must discard " + discardMin + "-" + discardMax + " cards";
- repaint();
- }
-
- }
- }
-
- if (done) {
- player = null;
- discardPlayer = null;
- }
-
- repaint();
- }
-
- /** {@inheritDoc} */
- @Override
- public void mousePressed(MouseEvent e) {
- // Do nothing
- }
-
- /** {@inheritDoc} */
- @Override
- public void mouseReleased(MouseEvent e) {
- // Do nothing
- }
-
- /** {@inheritDoc} */
- @Override
- public void mouseEntered(MouseEvent e) {
- // Do nothing
- }
-
- /** {@inheritDoc} */
- @Override
- public void mouseExited(MouseEvent e) {
- // Do nothing
- }
-
- /** {@inheritDoc} */
- @Override
- public void keyTyped(KeyEvent e) {
- // Do nothing
- }
-
- /** {@inheritDoc} */
- @Override
- public void keyPressed(KeyEvent e) {
- if (player != null) {
- boolean done = false;
-
- synchronized(player) {
- switch (e.getKeyCode()) {
- case KeyEvent.VK_C:
- player.move = 0;
- player.notifyAll();
- done = true;
- break;
- case KeyEvent.VK_O:
- case KeyEvent.VK_R:
- if (canRaise) {
- player.move = 1;
- player.notifyAll();
- done = true;
- }
- break;
- case KeyEvent.VK_F:
- if (canFold) {
- player.move = 2;
- player.notifyAll();
- done = true;
- }
- break;
- }
- }
-
- if (done) {
- player = null;
- }
- }
-
- if (discardPlayer != null && e.getKeyCode() == KeyEvent.VK_D) {
- if (discards.size() >= discardMin && discards.size() <= discardMax) {
- synchronized(discardPlayer) {
- discardPlayer.discards = discards;
- discardPlayer.notifyAll();
- }
- discardPlayer = null;
- } else {
- messagePlayer = discardPlayer.getPlayer();
- message = "Must discard " + discardMin + "-" + discardMax + " cards";
- repaint();
- }
- }
-
- if (waitPlayer != null && (e.getKeyCode() == KeyEvent.VK_SPACE
- || e.getKeyCode() == KeyEvent.VK_ENTER)) {
- synchronized(waitPlayer) {
- waitPlayer.notifyAll();
- }
-
- waitPlayer = null;
- }
-
- if (discardPlayer != null) {
- switch (e.getKeyCode()) {
- case KeyEvent.VK_1:
- toggleDiscard(1);
- break;
- case KeyEvent.VK_2:
- toggleDiscard(2);
- break;
- case KeyEvent.VK_3:
- toggleDiscard(3);
- break;
- case KeyEvent.VK_4:
- toggleDiscard(4);
- break;
- case KeyEvent.VK_5:
- toggleDiscard(5);
- break;
- case KeyEvent.VK_6:
- toggleDiscard(6);
- break;
- case KeyEvent.VK_7:
- toggleDiscard(7);
- break;
- case KeyEvent.VK_8:
- toggleDiscard(8);
- break;
- case KeyEvent.VK_9:
- toggleDiscard(9);
- break;
- }
- }
- }
-
- /**
- * Toggles the "discard" state of the specified card.
- *
- * @param card The index of the card to be toggled
- */
- private void toggleDiscard(final int card) {
- final Deck playerCards = discardPlayer.getPlayer().getCards();
-
- if (playerCards.size() >= card) {
- final Card myCard = playerCards.get(card - 1);
-
- if (discards.contains(myCard)) {
- discards.remove(myCard);
- flipCard(false, myCard);
- } else {
- discards.add(myCard);
- flipCard(true, myCard);
- }
-
- repaint();
- }
- }
-
- /** {@inheritDoc} */
- @Override
- public void keyReleased(KeyEvent e) {
- // Do nothing
- }
-
- /** {@inheritDoc} */
- @Override
- public void discards(Player player, int number) {
- messagePlayer = player;
- message = "Discards " + number + " card" + (number == 1 ? "" : "s");
-
- doUpdate();
- }
-
- /**
- * Flips all cards over.
- */
- private void flipAllCards() {
- final List<Card> unflipped = new ArrayList<Card>();
-
- for (Player curPlayer : game.getPlayers()) {
- if (!curPlayer.isOut() && !curPlayer.hasFolded()
- && !curPlayer.shouldShowCards()) {
- for (Card card : curPlayer.getCards()) {
- if (!card.isPublic()) {
- unflipped.add(card);
- }
- }
- }
- }
-
- flipCard(false, unflipped.toArray(new Card[0]));
- }
-
- /**
- * Flips the specified cards over.
- *
- * @param startsVisible Whether or not the card starts visible
- * @param cards The cards to be flipped
- */
- private void flipCard(final boolean startsVisible, final Card ... cards) {
- drawSem.acquireUninterruptibly();
- boolean visible = startsVisible;
-
- final BufferedImage newbuffer = new BufferedImage(getWidth(), getHeight(),
- BufferedImage.TYPE_INT_ARGB);
- for (int progress = 0; progress < 100; progress += 5) {
- final Graphics g = newbuffer.getGraphics();
- g.drawImage(buffer, 0, 0, this);
-
- if (progress == 50) {
- visible = !visible;
- }
-
-
- for (Card card : cards) {
- int x = 0;
- int y = 0;
- Rectangle rect = new Rectangle();
-
- for (Map.Entry<Rectangle, Card> entry : cardPositions.entrySet()) {
- if (entry.getValue().equals(card)) {
- x = entry.getKey().x;
- y = entry.getKey().y;
- rect = entry.getKey();
- }
- }
-
- if (x == 0 && y == 0) {
- continue;
- }
-
- int size = 50 - (progress > 50 ? 100 - progress : progress);
-
- g.setColor(backgroundColour);
- g.fillRect(rect.x, rect.y, rect.width, rect.height);
-
- showCard(g, visible ? card : null, x, y, (int) (cardWidth
- * ((float) size/50)));
- }
-
- getGraphics().drawImage(newbuffer, 0, 0, this);
-
- try {
- Thread.sleep(speed / 500);
- } catch (InterruptedException ex) {
- // Do nothing
- }
-
- }
- drawSem.release();
- }
-
- /** {@inheritDoc} */
- @Override
- public void cardDealt(final Player player, final Card card) {
- drawSem.acquireUninterruptibly();
-
- final int targetX = nextCardPos.get(player).x;
- final int targetY = nextCardPos.get(player).y;
-
- cardPositions.put(new Rectangle(targetX, targetY, cardWidth, cardHeight), card);
-
- final BufferedImage newbuffer = new BufferedImage(getWidth(), getHeight(),
- BufferedImage.TYPE_INT_ARGB);
- for (int x = 0; x < targetX + cardWidth; x += Math.max(15, targetX / 15)) {
- int y = ((HEIGHT - cardHeight) / 2)
- - Math.round(((float) x / (float) (targetX + cardWidth))
- * ((HEIGHT - cardHeight) / 2 - targetY));
- newbuffer.getGraphics().drawImage(buffer, 0, 0, this);
-
- showCard(newbuffer.getGraphics(), card.isPublic() ? card : null,
- x - cardWidth, y);
-
- getGraphics().drawImage(newbuffer, 0, 0, this);
-
- try {
- Thread.sleep(speed / 500);
- } catch (InterruptedException ex) {
- // Do nothing
- }
- }
-
- drawSem.release();
-
- if (!card.isPublic() && player.shouldShowCards()) {
- flipCard(false, card);
- }
- }
-
- }
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