Java poker implementation
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EndGameAI.java 4.9KB

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  1. /*
  2. * Copyright (c) Chris 'MD87' Smith, 2007. All rights reserved.
  3. *
  4. * This code may not be redistributed without prior permission from the
  5. * aforementioned copyright holder(s).
  6. */
  7. package com.md87.cardgame.controllers;
  8. import com.md87.cardgame.Card;
  9. import com.md87.cardgame.Deck;
  10. import com.md87.cardgame.interfaces.GameObserver;
  11. import com.md87.cardgame.hands.StandardHand;
  12. import com.md87.cardgame.Player;
  13. import com.md87.cardgame.Player.CallRaiseFold;
  14. import com.md87.cardgame.Player.OpenCheck;
  15. import com.md87.cardgame.interfaces.Game;
  16. import java.util.HashMap;
  17. import java.util.Map;
  18. /**
  19. *
  20. * @author Chris
  21. */
  22. public class EndGameAI extends ConservativeOpener implements GameObserver {
  23. private boolean shouldBluff;
  24. private boolean shouldFold;
  25. private boolean endGame = false;
  26. private StandardHand bestHand;
  27. private Deck communityCards = null;
  28. private double myLevel = 0;
  29. private final Map<StandardHand.Ranking, Integer> handRanks = new HashMap<StandardHand.Ranking, Integer>();
  30. public EndGameAI(final Game game) {
  31. game.registerObserver(this);
  32. handRanks.put(StandardHand.Ranking.FLUSH, 4047644);
  33. handRanks.put(StandardHand.Ranking.FOUR_OF_A_KIND, 224848);
  34. handRanks.put(StandardHand.Ranking.FULL_HOUSE, 3473184);
  35. handRanks.put(StandardHand.Ranking.NO_PAIR, 23294460);
  36. handRanks.put(StandardHand.Ranking.ONE_PAIR, 58627800);
  37. handRanks.put(StandardHand.Ranking.STRAIGHT, 6180020);
  38. handRanks.put(StandardHand.Ranking.STRAIGHT_FLUSH, 41584);
  39. handRanks.put(StandardHand.Ranking.THREE_OF_A_KIND, 6461620);
  40. handRanks.put(StandardHand.Ranking.TWO_PAIR, 31433400);
  41. }
  42. @Override
  43. public CallRaiseFold doCallRaiseFold(int callAmount, boolean canRaise) {
  44. if (endGame) {
  45. if (canRaise && (shouldBluff || (!shouldFold && Math.random() > 0.5))) {
  46. return CallRaiseFold.RAISE;
  47. } else if (shouldFold) {
  48. return CallRaiseFold.FOLD;
  49. } else {
  50. return CallRaiseFold.CALL;
  51. }
  52. } else {
  53. return super.doCallRaiseFold(callAmount, canRaise);
  54. }
  55. }
  56. @Override
  57. public OpenCheck doOpenCheck() {
  58. return super.doOpenCheck();
  59. }
  60. @Override
  61. public int getRaise(int minimum) {
  62. if (endGame) {
  63. if (shouldBluff) {
  64. return minimum + (int) (Math.random() * (player.getCash() - minimum)/2);
  65. } else {
  66. return minimum + (int) (Math.random() * (player.getCash() - minimum));
  67. }
  68. } else {
  69. return super.getRaise(minimum);
  70. }
  71. }
  72. public void communityCardsUpdated() {
  73. communityCards = game.getCommunityCards();
  74. communityCards.addAll(player.getCards());
  75. bestHand = new StandardHand(communityCards);
  76. if (communityCards.size() == 7) {
  77. endGame = true;
  78. shouldFold = false;
  79. final int myFreq = handRanks.get(bestHand.getBestRank());
  80. double betterFreq = 0;
  81. double totalFreq = 0;
  82. for (StandardHand.Ranking ranking : StandardHand.Ranking.values()) {
  83. if (ranking.ordinal() < bestHand.getBestRank().ordinal()) {
  84. betterFreq += handRanks.get(ranking);
  85. }
  86. totalFreq += handRanks.get(ranking);
  87. }
  88. // 0 <= score < 1
  89. // Lower the better
  90. double score = betterFreq / totalFreq;
  91. if (score > myLevel) {
  92. shouldFold = true;
  93. }
  94. }
  95. }
  96. public void playersTurn(Player player) {
  97. // Do nothing
  98. }
  99. public void newPlayer(Player player) {
  100. // Do nothing
  101. }
  102. public void newGame() {
  103. shouldBluff = Math.random() > 0.7;
  104. myLevel = Math.random();
  105. endGame = false;
  106. }
  107. public void endGame() {
  108. // Do nothing
  109. }
  110. public void setDealer(Player player) {
  111. // Do nothing
  112. }
  113. public void placeBlind(Player player, int blind, String name) {
  114. // Do nothing
  115. }
  116. public void raise(Player player, int amount) {
  117. // Do nothing
  118. }
  119. public void fold(Player player) {
  120. // Do nothing
  121. }
  122. public void call(Player player) {
  123. // Do nothing
  124. }
  125. public void check(Player player) {
  126. // Do nothing
  127. }
  128. public void open(Player player, int amount) {
  129. // Do nothing
  130. }
  131. public void winner(Player players) {
  132. // Do nothing
  133. }
  134. public void showdown() {
  135. // Do nothing
  136. }
  137. public void playerCardsUpdated() {
  138. // Do nothing
  139. }
  140. public void discards(Player player, int number) {
  141. // Do nothing
  142. }
  143. public void cardDealt(Player player, Card card) {
  144. // Do nothing
  145. }
  146. }