// Copyright (c) 2017 Shivaram Lingamneni // released under the MIT license package irc import ( "net" "sync/atomic" "time" "unsafe" "github.com/oragono/oragono/irc/languages" "github.com/oragono/oragono/irc/modes" ) func (server *Server) Config() (config *Config) { return (*Config)(atomic.LoadPointer(&server.config)) } func (server *Server) SetConfig(config *Config) { atomic.StorePointer(&server.config, unsafe.Pointer(config)) } func (server *Server) ChannelRegistrationEnabled() bool { return server.Config().Channels.Registration.Enabled } func (server *Server) GetOperator(name string) (oper *Oper) { name, err := CasefoldName(name) if err != nil { return } return server.Config().operators[name] } func (server *Server) Languages() (lm *languages.Manager) { return server.Config().languageManager } func (client *Client) Sessions() (sessions []*Session) { client.stateMutex.RLock() sessions = client.sessions client.stateMutex.RUnlock() return } func (client *Client) GetSessionByResumeID(resumeID string) (result *Session) { client.stateMutex.RLock() defer client.stateMutex.RUnlock() for _, session := range client.sessions { if session.resumeID == resumeID { return session } } return } type SessionData struct { ctime time.Time atime time.Time ip net.IP hostname string certfp string } func (client *Client) AllSessionData(currentSession *Session) (data []SessionData, currentIndex int) { currentIndex = -1 client.stateMutex.RLock() defer client.stateMutex.RUnlock() data = make([]SessionData, len(client.sessions)) for i, session := range client.sessions { if session == currentSession { currentIndex = i } data[i] = SessionData{ atime: session.lastActive, ctime: session.ctime, hostname: session.rawHostname, certfp: session.certfp, } if session.proxiedIP != nil { data[i].ip = session.proxiedIP } else { data[i].ip = session.realIP } } return } func (client *Client) AddSession(session *Session) (success bool, numSessions int, lastSeen time.Time, back bool) { client.stateMutex.Lock() defer client.stateMutex.Unlock() // client may be dying and ineligible to receive another session if client.destroyed { return } // success, attach the new session to the client session.client = client newSessions := make([]*Session, len(client.sessions)+1) copy(newSessions, client.sessions) newSessions[len(newSessions)-1] = session if client.accountSettings.AutoreplayMissed { lastSeen = client.lastSeen } client.sessions = newSessions if client.autoAway { back = true client.autoAway = false client.away = false client.awayMessage = "" } return true, len(client.sessions), lastSeen, back } func (client *Client) removeSession(session *Session) (success bool, length int) { if len(client.sessions) == 0 { return } sessions := make([]*Session, 0, len(client.sessions)-1) for _, currentSession := range client.sessions { if session == currentSession { success = true } else { sessions = append(sessions, currentSession) } } client.sessions = sessions length = len(sessions) return } func (session *Session) SetResumeID(resumeID string) { session.client.stateMutex.Lock() session.resumeID = resumeID session.client.stateMutex.Unlock() } func (client *Client) Nick() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.nick } func (client *Client) NickMaskString() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.nickMaskString } func (client *Client) NickCasefolded() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.nickCasefolded } func (client *Client) NickMaskCasefolded() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.nickMaskCasefolded } func (client *Client) Username() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.username } func (client *Client) Hostname() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.hostname } func (client *Client) Away() (result bool) { client.stateMutex.Lock() result = client.away client.stateMutex.Unlock() return } func (client *Client) SetAway(away bool, awayMessage string) (changed bool) { client.stateMutex.Lock() changed = away != client.away client.away = away client.awayMessage = awayMessage client.stateMutex.Unlock() return } func (client *Client) SetExitedSnomaskSent() { client.stateMutex.Lock() client.exitedSnomaskSent = true client.stateMutex.Unlock() } func (client *Client) AlwaysOn() (alwaysOn bool) { client.stateMutex.Lock() alwaysOn = client.alwaysOn client.stateMutex.Unlock() return } // uniqueIdentifiers returns the strings for which the server enforces per-client // uniqueness/ownership; no two clients can have colliding casefolded nicks or // skeletons. func (client *Client) uniqueIdentifiers() (nickCasefolded string, skeleton string) { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.nickCasefolded, client.skeleton } func (client *Client) ResumeID() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.resumeID } func (client *Client) SetResumeID(id string) { client.stateMutex.Lock() defer client.stateMutex.Unlock() client.resumeID = id } func (client *Client) Oper() *Oper { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.oper } func (client *Client) Registered() bool { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.registered } func (client *Client) SetRegistered() { // `registered` is only written from the client's own goroutine, but may be // read from other goroutines; therefore, the client's own goroutine may read // the value without synchronization, but must write it with synchronization, // and other goroutines must read it with synchronization client.stateMutex.Lock() client.registered = true client.stateMutex.Unlock() } func (client *Client) RawHostname() (result string) { client.stateMutex.Lock() result = client.rawHostname client.stateMutex.Unlock() return } func (client *Client) AwayMessage() (result string) { client.stateMutex.RLock() result = client.awayMessage client.stateMutex.RUnlock() return } func (client *Client) SetAwayMessage(message string) { client.stateMutex.Lock() client.awayMessage = message client.stateMutex.Unlock() } func (client *Client) Account() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.account } func (client *Client) AccountName() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.accountName } func (client *Client) Login(account ClientAccount) { alwaysOn := persistenceEnabled(client.server.Config().Accounts.Multiclient.AlwaysOn, account.Settings.AlwaysOn) client.stateMutex.Lock() defer client.stateMutex.Unlock() client.account = account.NameCasefolded client.accountName = account.Name client.accountSettings = account.Settings // check `registered` to avoid incorrectly marking a temporary (pre-reattach), // SASL'ing client as always-on if client.registered { client.alwaysOn = alwaysOn } client.accountRegDate = account.RegisteredAt return } func (client *Client) historyCutoff() (cutoff time.Time) { client.stateMutex.Lock() if client.account != "" { cutoff = client.accountRegDate } else { cutoff = client.ctime } client.stateMutex.Unlock() return } func (client *Client) Logout() { client.stateMutex.Lock() client.account = "" client.accountName = "*" client.alwaysOn = false client.accountRegDate = time.Time{} client.accountSettings = AccountSettings{} client.stateMutex.Unlock() } func (client *Client) AccountSettings() (result AccountSettings) { client.stateMutex.RLock() result = client.accountSettings client.stateMutex.RUnlock() return } func (client *Client) SetAccountSettings(settings AccountSettings) { // we mark dirty if the client is transitioning to always-on markDirty := false alwaysOn := persistenceEnabled(client.server.Config().Accounts.Multiclient.AlwaysOn, settings.AlwaysOn) client.stateMutex.Lock() client.accountSettings = settings if client.registered { markDirty = !client.alwaysOn && alwaysOn client.alwaysOn = alwaysOn } client.stateMutex.Unlock() if markDirty { client.markDirty(IncludeAllAttrs) } } func (client *Client) Languages() (languages []string) { client.stateMutex.RLock() languages = client.languages client.stateMutex.RUnlock() return languages } func (client *Client) SetLanguages(languages []string) { client.stateMutex.Lock() client.languages = languages client.stateMutex.Unlock() } func (client *Client) HasMode(mode modes.Mode) bool { // client.flags has its own synch return client.modes.HasMode(mode) } func (client *Client) SetMode(mode modes.Mode, on bool) bool { return client.modes.SetMode(mode, on) } func (client *Client) SetRealname(realname string) { client.stateMutex.Lock() client.realname = realname client.stateMutex.Unlock() } func (client *Client) Channels() (result []*Channel) { client.stateMutex.RLock() defer client.stateMutex.RUnlock() length := len(client.channels) result = make([]*Channel, length) i := 0 for channel := range client.channels { result[i] = channel i++ } return } func (client *Client) NumChannels() int { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return len(client.channels) } func (client *Client) WhoWas() (result WhoWas) { return client.Details().WhoWas } func (client *Client) Details() (result ClientDetails) { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.detailsNoMutex() } func (client *Client) detailsNoMutex() (result ClientDetails) { result.nick = client.nick result.nickCasefolded = client.nickCasefolded result.username = client.username result.hostname = client.hostname result.realname = client.realname result.nickMask = client.nickMaskString result.nickMaskCasefolded = client.nickMaskCasefolded result.account = client.account result.accountName = client.accountName return } func (channel *Channel) Name() string { channel.stateMutex.RLock() defer channel.stateMutex.RUnlock() return channel.name } func (channel *Channel) NameCasefolded() string { channel.stateMutex.RLock() defer channel.stateMutex.RUnlock() return channel.nameCasefolded } func (channel *Channel) Rename(name, nameCasefolded string) { channel.stateMutex.Lock() channel.name = name channel.nameCasefolded = nameCasefolded if channel.registeredFounder != "" { channel.registeredTime = time.Now().UTC() } channel.stateMutex.Unlock() } func (channel *Channel) Members() (result []*Client) { channel.stateMutex.RLock() defer channel.stateMutex.RUnlock() return channel.membersCache } func (channel *Channel) setUserLimit(limit int) { channel.stateMutex.Lock() channel.userLimit = limit channel.stateMutex.Unlock() } func (channel *Channel) setKey(key string) { channel.stateMutex.Lock() defer channel.stateMutex.Unlock() channel.key = key } func (channel *Channel) Founder() string { channel.stateMutex.RLock() defer channel.stateMutex.RUnlock() return channel.registeredFounder } func (channel *Channel) HighestUserMode(client *Client) (result modes.Mode) { channel.stateMutex.RLock() clientModes := channel.members[client] channel.stateMutex.RUnlock() return clientModes.HighestChannelUserMode() } func (channel *Channel) Settings() (result ChannelSettings) { channel.stateMutex.RLock() result = channel.settings channel.stateMutex.RUnlock() return result } func (channel *Channel) SetSettings(settings ChannelSettings) { channel.stateMutex.Lock() channel.settings = settings channel.stateMutex.Unlock() channel.MarkDirty(IncludeSettings) }