// Copyright (c) 2012-2014 Jeremy Latt // Copyright (c) 2014-2015 Edmund Huber // Copyright (c) 2016-2017 Daniel Oaks // released under the MIT license package irc import ( "fmt" "net" "runtime/debug" "strconv" "strings" "sync" "sync/atomic" "time" "github.com/goshuirc/irc-go/ircfmt" "github.com/goshuirc/irc-go/ircmsg" ident "github.com/oragono/go-ident" "github.com/oragono/oragono/irc/caps" "github.com/oragono/oragono/irc/connection_limits" "github.com/oragono/oragono/irc/history" "github.com/oragono/oragono/irc/modes" "github.com/oragono/oragono/irc/sno" "github.com/oragono/oragono/irc/utils" ) const ( // IdentTimeoutSeconds is how many seconds before our ident (username) check times out. IdentTimeoutSeconds = 1.5 IRCv3TimestampFormat = "2006-01-02T15:04:05.000Z" ) // ResumeDetails is a place to stash data at various stages of // the resume process: when handling the RESUME command itself, // when completing the registration, and when rejoining channels. type ResumeDetails struct { OldClient *Client PresentedToken string Timestamp time.Time ResumedAt time.Time Channels []string HistoryIncomplete bool } // Client is an IRC client. type Client struct { account string accountName string // display name of the account: uncasefolded, '*' if not logged in atime time.Time awayMessage string capabilities *caps.Set capState caps.State capVersion caps.Version certfp string channels ChannelSet ctime time.Time exitedSnomaskSent bool fakelag Fakelag flags *modes.ModeSet hasQuit bool hops int hostname string idletimer IdleTimer invitedTo map[string]bool isDestroyed bool isTor bool isQuitting bool languages []string loginThrottle connection_limits.GenericThrottle maxlenRest uint32 nick string nickCasefolded string nickMaskCasefolded string nickMaskString string // cache for nickmask string since it's used with lots of replies nickTimer NickTimer oper *Oper preregNick string proxiedIP net.IP // actual remote IP if using the PROXY protocol quitMessage string rawHostname string realname string realIP net.IP registered bool resumeDetails *ResumeDetails resumeID string saslInProgress bool saslMechanism string saslValue string sentPassCommand bool server *Server skeleton string socket *Socket stateMutex sync.RWMutex // tier 1 username string vhost string history *history.Buffer } // WhoWas is the subset of client details needed to answer a WHOWAS query type WhoWas struct { nick string nickCasefolded string username string hostname string realname string } // ClientDetails is a standard set of details about a client type ClientDetails struct { WhoWas nickMask string nickMaskCasefolded string account string accountName string } // NewClient sets up a new client and runs its goroutine. func RunNewClient(server *Server, conn clientConn) { now := time.Now() config := server.Config() fullLineLenLimit := ircmsg.MaxlenTagsFromClient + config.Limits.LineLen.Rest // give them 1k of grace over the limit: socket := NewSocket(conn.Conn, fullLineLenLimit+1024, config.Server.MaxSendQBytes) client := &Client{ atime: now, capabilities: caps.NewSet(), capState: caps.NoneState, capVersion: caps.Cap301, channels: make(ChannelSet), ctime: now, flags: modes.NewModeSet(), isTor: conn.IsTor, languages: server.Languages().Default(), loginThrottle: connection_limits.GenericThrottle{ Duration: config.Accounts.LoginThrottling.Duration, Limit: config.Accounts.LoginThrottling.MaxAttempts, }, server: server, socket: socket, accountName: "*", nick: "*", // * is used until actual nick is given nickCasefolded: "*", nickMaskString: "*", // * is used until actual nick is given history: history.NewHistoryBuffer(config.History.ClientLength), } client.recomputeMaxlens() if conn.IsTLS { client.SetMode(modes.TLS, true) // error is not useful to us here anyways so we can ignore it client.certfp, _ = client.socket.CertFP() } if conn.IsTor { client.SetMode(modes.TLS, true) client.realIP = utils.IPv4LoopbackAddress client.rawHostname = config.Server.TorListeners.Vhost } else { remoteAddr := conn.Conn.RemoteAddr() client.realIP = utils.AddrToIP(remoteAddr) // Set the hostname for this client // (may be overridden by a later PROXY command from stunnel) client.rawHostname = utils.LookupHostname(client.realIP.String()) if config.Server.CheckIdent && !utils.AddrIsUnix(remoteAddr) { client.doIdentLookup(conn.Conn) } } client.run() } func (client *Client) doIdentLookup(conn net.Conn) { _, serverPortString, err := net.SplitHostPort(conn.LocalAddr().String()) if err != nil { client.server.logger.Error("internal", "bad server address", err.Error()) return } serverPort, _ := strconv.Atoi(serverPortString) clientHost, clientPortString, err := net.SplitHostPort(conn.RemoteAddr().String()) if err != nil { client.server.logger.Error("internal", "bad client address", err.Error()) return } clientPort, _ := strconv.Atoi(clientPortString) client.Notice(client.t("*** Looking up your username")) resp, err := ident.Query(clientHost, serverPort, clientPort, IdentTimeoutSeconds) if err == nil { err := client.SetNames(resp.Identifier, "", true) if err == nil { client.Notice(client.t("*** Found your username")) // we don't need to updateNickMask here since nickMask is not used for anything yet } else { client.Notice(client.t("*** Got a malformed username, ignoring")) } } else { client.Notice(client.t("*** Could not find your username")) } } func (client *Client) isAuthorized(config *Config) bool { saslSent := client.account != "" // PASS requirement if (config.Server.passwordBytes != nil) && !client.sentPassCommand && !(config.Accounts.SkipServerPassword && saslSent) { return false } // Tor connections may be required to authenticate with SASL if client.isTor && config.Server.TorListeners.RequireSasl && !saslSent { return false } // finally, enforce require-sasl return !config.Accounts.RequireSasl.Enabled || saslSent || utils.IPInNets(client.IP(), config.Accounts.RequireSasl.exemptedNets) } func (client *Client) resetFakelag() { var flc FakelagConfig = client.server.Config().Fakelag flc.Enabled = flc.Enabled && !client.HasRoleCapabs("nofakelag") client.fakelag.Initialize(flc) } // IP returns the IP address of this client. func (client *Client) IP() net.IP { client.stateMutex.RLock() defer client.stateMutex.RUnlock() if client.proxiedIP != nil { return client.proxiedIP } return client.realIP } // IPString returns the IP address of this client as a string. func (client *Client) IPString() string { ip := client.IP().String() if 0 < len(ip) && ip[0] == ':' { ip = "0" + ip } return ip } // // command goroutine // func (client *Client) recomputeMaxlens() int { maxlenRest := 512 if client.capabilities.Has(caps.MaxLine) { maxlenRest = client.server.Limits().LineLen.Rest } atomic.StoreUint32(&client.maxlenRest, uint32(maxlenRest)) return maxlenRest } // allow these negotiated length limits to be read without locks; this is a convenience // so that Client.Send doesn't have to acquire any Client locks func (client *Client) MaxlenRest() int { return int(atomic.LoadUint32(&client.maxlenRest)) } func (client *Client) run() { var err error var isExiting bool var line string var msg ircmsg.IrcMessage defer func() { if r := recover(); r != nil { client.server.logger.Error("internal", fmt.Sprintf("Client caused panic: %v\n%s", r, debug.Stack())) if client.server.RecoverFromErrors() { client.server.logger.Error("internal", "Disconnecting client and attempting to recover") } else { panic(r) } } // ensure client connection gets closed client.destroy(false) }() client.idletimer.Initialize(client) client.nickTimer.Initialize(client) client.resetFakelag() firstLine := true for { maxlenRest := client.recomputeMaxlens() line, err = client.socket.Read() if err != nil { quitMessage := "connection closed" if err == errReadQ { quitMessage = "readQ exceeded" } client.Quit(quitMessage) break } if client.server.logger.IsLoggingRawIO() { client.server.logger.Debug("userinput", client.nick, "<- ", line) } // special-cased handling of PROXY protocol, see `handleProxyCommand` for details: if firstLine { firstLine = false if strings.HasPrefix(line, "PROXY") { err = handleProxyCommand(client.server, client, line) if err != nil { break } else { continue } } } msg, err = ircmsg.ParseLineStrict(line, true, maxlenRest) if err == ircmsg.ErrorLineIsEmpty { continue } else if err == ircmsg.ErrorLineTooLong { client.Send(nil, client.server.name, ERR_INPUTTOOLONG, client.nick, client.t("Input line too long")) continue } else if err != nil { client.Quit(client.t("Received malformed line")) break } cmd, exists := Commands[msg.Command] if !exists { if len(msg.Command) > 0 { client.Send(nil, client.server.name, ERR_UNKNOWNCOMMAND, client.nick, msg.Command, client.t("Unknown command")) } else { client.Send(nil, client.server.name, ERR_UNKNOWNCOMMAND, client.nick, "lastcmd", client.t("No command given")) } continue } isExiting = cmd.Run(client.server, client, msg) if isExiting || client.isQuitting { break } } } // // idle, quit, timers and timeouts // // Active updates when the client was last 'active' (i.e. the user should be sitting in front of their client). func (client *Client) Active() { client.stateMutex.Lock() defer client.stateMutex.Unlock() client.atime = time.Now() } // Ping sends the client a PING message. func (client *Client) Ping() { client.Send(nil, "", "PING", client.nick) } // tryResume tries to resume if the client asked us to. func (client *Client) tryResume() (success bool) { server := client.server config := server.Config() defer func() { if !success { client.resumeDetails = nil } }() timestamp := client.resumeDetails.Timestamp var timestampString string if !timestamp.IsZero() { timestampString = timestamp.UTC().Format(IRCv3TimestampFormat) } oldClient := server.resumeManager.VerifyToken(client.resumeDetails.PresentedToken) if oldClient == nil { client.Send(nil, server.name, "RESUME", "ERR", client.t("Cannot resume connection, token is not valid")) return } oldNick := oldClient.Nick() oldNickmask := oldClient.NickMaskString() resumeAllowed := config.Server.AllowPlaintextResume || (oldClient.HasMode(modes.TLS) && client.HasMode(modes.TLS)) if !resumeAllowed { client.Send(nil, server.name, "RESUME", "ERR", client.t("Cannot resume connection, old and new clients must have TLS")) return } if oldClient.isTor != client.isTor { client.Send(nil, server.name, "RESUME", "ERR", client.t("Cannot resume connection from Tor to non-Tor or vice versa")) return } err := server.clients.Resume(client, oldClient) if err != nil { client.Send(nil, server.name, "RESUME", "ERR", client.t("Cannot resume connection")) return } success = true // this is a bit racey client.resumeDetails.ResumedAt = time.Now() client.nickTimer.Touch() // resume successful, proceed to copy client state (nickname, flags, etc.) // after this, the server thinks that `newClient` owns the nickname client.resumeDetails.OldClient = oldClient // transfer monitor stuff server.monitorManager.Resume(client, oldClient) // record the names, not the pointers, of the channels, // to avoid dumb annoying race conditions channels := oldClient.Channels() client.resumeDetails.Channels = make([]string, len(channels)) for i, channel := range channels { client.resumeDetails.Channels[i] = channel.Name() } username := client.Username() hostname := client.Hostname() friends := make(ClientSet) oldestLostMessage := time.Now() // work out how much time, if any, is not covered by history buffers for _, channel := range channels { for _, member := range channel.Members() { friends.Add(member) lastDiscarded := channel.history.LastDiscarded() if lastDiscarded.Before(oldestLostMessage) { oldestLostMessage = lastDiscarded } } } privmsgMatcher := func(item history.Item) bool { return item.Type == history.Privmsg || item.Type == history.Notice } privmsgHistory := oldClient.history.Match(privmsgMatcher, false, 0) lastDiscarded := oldClient.history.LastDiscarded() if lastDiscarded.Before(oldestLostMessage) { oldestLostMessage = lastDiscarded } for _, item := range privmsgHistory { // TODO this is the nickmask, fix that sender := server.clients.Get(item.Nick) if sender != nil { friends.Add(sender) } } gap := lastDiscarded.Sub(timestamp) client.resumeDetails.HistoryIncomplete = gap > 0 gapSeconds := int(gap.Seconds()) + 1 // round up to avoid confusion // send quit/resume messages to friends for friend := range friends { if friend.capabilities.Has(caps.Resume) { if timestamp.IsZero() { friend.Send(nil, oldNickmask, "RESUMED", username, hostname) } else { friend.Send(nil, oldNickmask, "RESUMED", username, hostname, timestampString) } } else { if client.resumeDetails.HistoryIncomplete { friend.Send(nil, oldNickmask, "QUIT", fmt.Sprintf(friend.t("Client reconnected (up to %d seconds of history lost)"), gapSeconds)) } else { friend.Send(nil, oldNickmask, "QUIT", fmt.Sprintf(friend.t("Client reconnected"))) } } } if client.resumeDetails.HistoryIncomplete { client.Send(nil, client.server.name, "RESUME", "WARN", fmt.Sprintf(client.t("Resume may have lost up to %d seconds of history"), gapSeconds)) } client.Send(nil, client.server.name, "RESUME", "SUCCESS", oldNick) // after we send the rest of the registration burst, we'll try rejoining channels return } func (client *Client) tryResumeChannels() { details := client.resumeDetails channels := make([]*Channel, len(details.Channels)) for _, name := range details.Channels { channel := client.server.channels.Get(name) if channel == nil { continue } channel.Resume(client, details.OldClient, details.Timestamp) channels = append(channels, channel) } // replay direct PRIVSMG history if !details.Timestamp.IsZero() { now := time.Now() items, complete := client.history.Between(details.Timestamp, now, false, 0) rb := NewResponseBuffer(client) client.replayPrivmsgHistory(rb, items, complete) rb.Send(true) } details.OldClient.destroy(true) } func (client *Client) replayPrivmsgHistory(rb *ResponseBuffer, items []history.Item, complete bool) { nick := client.Nick() serverTime := client.capabilities.Has(caps.ServerTime) for _, item := range items { var command string switch item.Type { case history.Privmsg: command = "PRIVMSG" case history.Notice: command = "NOTICE" default: continue } var tags map[string]string if serverTime { tags = map[string]string{"time": item.Time.Format(IRCv3TimestampFormat)} } rb.AddSplitMessageFromClient(item.Nick, item.AccountName, tags, command, nick, item.Message) } if !complete { rb.Add(nil, "HistServ", "NOTICE", nick, client.t("Some additional message history may have been lost")) } } // copy applicable state from oldClient to client as part of a resume func (client *Client) copyResumeData(oldClient *Client) { oldClient.stateMutex.RLock() flags := oldClient.flags history := oldClient.history nick := oldClient.nick nickCasefolded := oldClient.nickCasefolded vhost := oldClient.vhost account := oldClient.account accountName := oldClient.accountName skeleton := oldClient.skeleton oldClient.stateMutex.RUnlock() // copy all flags, *except* TLS (in the case that the admins enabled // resume over plaintext) hasTLS := client.flags.HasMode(modes.TLS) temp := modes.NewModeSet() temp.Copy(flags) temp.SetMode(modes.TLS, hasTLS) client.flags.Copy(temp) client.stateMutex.Lock() defer client.stateMutex.Unlock() // reuse the old client's history buffer client.history = history // copy other data client.nick = nick client.nickCasefolded = nickCasefolded client.vhost = vhost client.account = account client.accountName = accountName client.skeleton = skeleton client.updateNickMaskNoMutex() } // IdleTime returns how long this client's been idle. func (client *Client) IdleTime() time.Duration { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return time.Since(client.atime) } // SignonTime returns this client's signon time as a unix timestamp. func (client *Client) SignonTime() int64 { return client.ctime.Unix() } // IdleSeconds returns the number of seconds this client's been idle. func (client *Client) IdleSeconds() uint64 { return uint64(client.IdleTime().Seconds()) } // HasNick returns true if the client's nickname is set (used in registration). func (client *Client) HasNick() bool { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.nick != "" && client.nick != "*" } // HasUsername returns true if the client's username is set (used in registration). func (client *Client) HasUsername() bool { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.username != "" && client.username != "*" } // SetNames sets the client's ident and realname. func (client *Client) SetNames(username, realname string, fromIdent bool) error { limit := client.server.Config().Limits.IdentLen if !fromIdent { limit -= 1 // leave room for the prepended ~ } if limit < len(username) { username = username[:limit] } if !isIdent(username) { return errInvalidUsername } if !fromIdent { username = "~" + username } client.stateMutex.Lock() defer client.stateMutex.Unlock() if client.username == "" { client.username = username } if client.realname == "" { client.realname = realname } return nil } // HasRoleCapabs returns true if client has the given (role) capabilities. func (client *Client) HasRoleCapabs(capabs ...string) bool { oper := client.Oper() if oper == nil { return false } for _, capab := range capabs { if !oper.Class.Capabilities[capab] { return false } } return true } // ModeString returns the mode string for this client. func (client *Client) ModeString() (str string) { return "+" + client.flags.String() } // Friends refers to clients that share a channel with this client. func (client *Client) Friends(capabs ...caps.Capability) ClientSet { friends := make(ClientSet) // make sure that I have the right caps hasCaps := true for _, capab := range capabs { if !client.capabilities.Has(capab) { hasCaps = false break } } if hasCaps { friends.Add(client) } for _, channel := range client.Channels() { for _, member := range channel.Members() { // make sure they have all the required caps hasCaps = true for _, capab := range capabs { if !member.capabilities.Has(capab) { hasCaps = false break } } if hasCaps { friends.Add(member) } } } return friends } func (client *Client) SetOper(oper *Oper) { client.stateMutex.Lock() defer client.stateMutex.Unlock() client.oper = oper // operators typically get a vhost, update the nickmask client.updateNickMaskNoMutex() } // XXX: CHGHOST requires prefix nickmask to have original hostname, // this is annoying to do correctly func (client *Client) sendChghost(oldNickMask string, vhost string) { username := client.Username() for fClient := range client.Friends(caps.ChgHost) { fClient.sendFromClientInternal(false, time.Time{}, "", oldNickMask, client.AccountName(), nil, "CHGHOST", username, vhost) } } // choose the correct vhost to display func (client *Client) getVHostNoMutex() string { // hostserv vhost OR operclass vhost OR nothing (i.e., normal rdns hostmask) if client.vhost != "" { return client.vhost } else if client.oper != nil { return client.oper.Vhost } else { return "" } } // SetVHost updates the client's hostserv-based vhost func (client *Client) SetVHost(vhost string) (updated bool) { client.stateMutex.Lock() defer client.stateMutex.Unlock() updated = (client.vhost != vhost) client.vhost = vhost if updated { client.updateNickMaskNoMutex() } return } // updateNick updates `nick` and `nickCasefolded`. func (client *Client) updateNick(nick, nickCasefolded, skeleton string) { client.stateMutex.Lock() defer client.stateMutex.Unlock() client.nick = nick client.nickCasefolded = nickCasefolded client.skeleton = skeleton client.updateNickMaskNoMutex() } // updateNickMaskNoMutex updates the casefolded nickname and nickmask, not acquiring any mutexes. func (client *Client) updateNickMaskNoMutex() { client.hostname = client.getVHostNoMutex() if client.hostname == "" { client.hostname = client.rawHostname } cfhostname, err := Casefold(client.hostname) if err != nil { client.server.logger.Error("internal", "hostname couldn't be casefolded", client.hostname, err.Error()) cfhostname = client.hostname // YOLO } client.nickMaskString = fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.hostname) client.nickMaskCasefolded = fmt.Sprintf("%s!%s@%s", client.nickCasefolded, strings.ToLower(client.username), cfhostname) } // AllNickmasks returns all the possible nickmasks for the client. func (client *Client) AllNickmasks() (masks []string) { client.stateMutex.RLock() nick := client.nickCasefolded username := client.username rawHostname := client.rawHostname vhost := client.getVHostNoMutex() client.stateMutex.RUnlock() username = strings.ToLower(username) if len(vhost) > 0 { cfvhost, err := Casefold(vhost) if err == nil { masks = append(masks, fmt.Sprintf("%s!%s@%s", nick, username, cfvhost)) } } var rawhostmask string cfrawhost, err := Casefold(rawHostname) if err == nil { rawhostmask = fmt.Sprintf("%s!%s@%s", nick, username, cfrawhost) masks = append(masks, rawhostmask) } ipmask := fmt.Sprintf("%s!%s@%s", nick, username, client.IPString()) if ipmask != rawhostmask { masks = append(masks, ipmask) } return } // LoggedIntoAccount returns true if this client is logged into an account. func (client *Client) LoggedIntoAccount() bool { return client.Account() != "" } // RplISupport outputs our ISUPPORT lines to the client. This is used on connection and in VERSION responses. func (client *Client) RplISupport(rb *ResponseBuffer) { translatedISupport := client.t("are supported by this server") nick := client.Nick() for _, cachedTokenLine := range client.server.ISupport().CachedReply { length := len(cachedTokenLine) + 2 tokenline := make([]string, length) tokenline[0] = nick copy(tokenline[1:], cachedTokenLine) tokenline[length-1] = translatedISupport rb.Add(nil, client.server.name, RPL_ISUPPORT, tokenline...) } } // Quit sets the given quit message for the client. // (You must ensure separately that destroy() is called, e.g., by returning `true` from // the command handler or calling it yourself.) func (client *Client) Quit(message string) { client.stateMutex.Lock() alreadyQuit := client.isQuitting if !alreadyQuit { client.isQuitting = true client.quitMessage = message } registered := client.registered prefix := client.nickMaskString client.stateMutex.Unlock() if alreadyQuit { return } var finalData []byte // #364: don't send QUIT lines to unregistered clients if registered { quitMsg := ircmsg.MakeMessage(nil, prefix, "QUIT", message) finalData, _ = quitMsg.LineBytesStrict(false, 512) } errorMsg := ircmsg.MakeMessage(nil, "", "ERROR", message) errorMsgBytes, _ := errorMsg.LineBytesStrict(false, 512) finalData = append(finalData, errorMsgBytes...) client.socket.SetFinalData(finalData) } // destroy gets rid of a client, removes them from server lists etc. func (client *Client) destroy(beingResumed bool) { // allow destroy() to execute at most once client.stateMutex.Lock() isDestroyed := client.isDestroyed client.isDestroyed = true quitMessage := client.quitMessage nickMaskString := client.nickMaskString accountName := client.accountName client.stateMutex.Unlock() if isDestroyed { return } // see #235: deduplicating the list of PART recipients uses (comparatively speaking) // a lot of RAM, so limit concurrency to avoid thrashing client.server.semaphores.ClientDestroy.Acquire() defer client.server.semaphores.ClientDestroy.Release() if beingResumed { client.server.logger.Debug("quit", fmt.Sprintf("%s is being resumed", client.nick)) } else { client.server.logger.Debug("quit", fmt.Sprintf("%s is no longer on the server", client.nick)) } // send quit/error message to client if they haven't been sent already client.Quit("Connection closed") if !beingResumed { client.server.whoWas.Append(client.WhoWas()) } // remove from connection limits if client.isTor { client.server.torLimiter.RemoveClient() } else { client.server.connectionLimiter.RemoveClient(client.IP()) } client.server.resumeManager.Delete(client) // alert monitors client.server.monitorManager.AlertAbout(client, false) // clean up monitor state client.server.monitorManager.RemoveAll(client) // clean up channels friends := make(ClientSet) for _, channel := range client.Channels() { if !beingResumed { channel.Quit(client) channel.history.Add(history.Item{ Type: history.Quit, Nick: nickMaskString, AccountName: accountName, Message: utils.MakeSplitMessage(quitMessage, true), }) } for _, member := range channel.Members() { friends.Add(member) } } friends.Remove(client) // clean up server if !beingResumed { client.server.clients.Remove(client) } // clean up self client.idletimer.Stop() client.nickTimer.Stop() client.server.accounts.Logout(client) client.socket.Close() // send quit messages to friends if !beingResumed { if client.Registered() { client.server.stats.ChangeTotal(-1) } if client.HasMode(modes.Invisible) { client.server.stats.ChangeInvisible(-1) } if client.HasMode(modes.Operator) || client.HasMode(modes.LocalOperator) { client.server.stats.ChangeOperators(-1) } for friend := range friends { if quitMessage == "" { quitMessage = "Exited" } friend.Send(nil, client.nickMaskString, "QUIT", quitMessage) } } if !client.exitedSnomaskSent { if beingResumed { client.server.snomasks.Send(sno.LocalQuits, fmt.Sprintf(ircfmt.Unescape("%s$r is resuming their connection, old client has been destroyed"), client.nick)) } else { client.server.snomasks.Send(sno.LocalQuits, fmt.Sprintf(ircfmt.Unescape("%s$r exited the network"), client.nick)) } } } // SendSplitMsgFromClient sends an IRC PRIVMSG/NOTICE coming from a specific client. // Adds account-tag to the line as well. func (client *Client) SendSplitMsgFromClient(from *Client, tags map[string]string, command, target string, message utils.SplitMessage) { client.sendSplitMsgFromClientInternal(false, time.Time{}, from.NickMaskString(), from.AccountName(), tags, command, target, message) } func (client *Client) sendSplitMsgFromClientInternal(blocking bool, serverTime time.Time, nickmask, accountName string, tags map[string]string, command, target string, message utils.SplitMessage) { if client.capabilities.Has(caps.MaxLine) || message.Wrapped == nil { client.sendFromClientInternal(blocking, serverTime, message.Msgid, nickmask, accountName, tags, command, target, message.Message) } else { for _, messagePair := range message.Wrapped { client.sendFromClientInternal(blocking, serverTime, messagePair.Msgid, nickmask, accountName, tags, command, target, messagePair.Message) } } } // SendFromClient sends an IRC line coming from a specific client. // Adds account-tag to the line as well. func (client *Client) SendFromClient(msgid string, from *Client, tags map[string]string, command string, params ...string) error { return client.sendFromClientInternal(false, time.Time{}, msgid, from.NickMaskString(), from.AccountName(), tags, command, params...) } // this is SendFromClient, but directly exposing nickmask and accountName, // for things like history replay and CHGHOST where they no longer (necessarily) // correspond to the current state of a client func (client *Client) sendFromClientInternal(blocking bool, serverTime time.Time, msgid string, nickmask, accountName string, tags map[string]string, command string, params ...string) error { msg := ircmsg.MakeMessage(tags, nickmask, command, params...) // attach account-tag if client.capabilities.Has(caps.AccountTag) && accountName != "*" { msg.SetTag("account", accountName) } // attach message-id if msgid != "" && client.capabilities.Has(caps.MessageTags) { msg.SetTag("draft/msgid", msgid) } // attach server-time if client.capabilities.Has(caps.ServerTime) { msg.SetTag("time", time.Now().UTC().Format(IRCv3TimestampFormat)) } return client.SendRawMessage(msg, blocking) } var ( // these are all the output commands that MUST have their last param be a trailing. // this is needed because dumb clients like to treat trailing params separately from the // other params in messages. commandsThatMustUseTrailing = map[string]bool{ "PRIVMSG": true, "NOTICE": true, RPL_WHOISCHANNELS: true, RPL_USERHOST: true, } ) // SendRawMessage sends a raw message to the client. func (client *Client) SendRawMessage(message ircmsg.IrcMessage, blocking bool) error { // use dumb hack to force the last param to be a trailing param if required var usedTrailingHack bool if commandsThatMustUseTrailing[message.Command] && len(message.Params) > 0 { lastParam := message.Params[len(message.Params)-1] // to force trailing, we ensure the final param contains a space if strings.IndexByte(lastParam, ' ') == -1 { message.Params[len(message.Params)-1] = lastParam + " " usedTrailingHack = true } } // assemble message maxlenRest := client.MaxlenRest() line, err := message.LineBytesStrict(false, maxlenRest) if err != nil { logline := fmt.Sprintf("Error assembling message for sending: %v\n%s", err, debug.Stack()) client.server.logger.Error("internal", logline) message = ircmsg.MakeMessage(nil, client.server.name, ERR_UNKNOWNERROR, "*", "Error assembling message for sending") line, _ := message.LineBytesStrict(false, 0) if blocking { client.socket.BlockingWrite(line) } else { client.socket.Write(line) } return err } // if we used the trailing hack, we need to strip the final space we appended earlier on if usedTrailingHack { copy(line[len(line)-3:], "\r\n") line = line[:len(line)-1] } if client.server.logger.IsLoggingRawIO() { logline := string(line[:len(line)-2]) // strip "\r\n" client.server.logger.Debug("useroutput", client.nick, " ->", logline) } if blocking { return client.socket.BlockingWrite(line) } else { return client.socket.Write(line) } } // Send sends an IRC line to the client. func (client *Client) Send(tags map[string]string, prefix string, command string, params ...string) error { msg := ircmsg.MakeMessage(tags, prefix, command, params...) if client.capabilities.Has(caps.ServerTime) && !msg.HasTag("time") { msg.SetTag("time", time.Now().UTC().Format(IRCv3TimestampFormat)) } return client.SendRawMessage(msg, false) } // Notice sends the client a notice from the server. func (client *Client) Notice(text string) { limit := 400 if client.capabilities.Has(caps.MaxLine) { limit = client.server.Limits().LineLen.Rest - 110 } lines := utils.WordWrap(text, limit) // force blank lines to be sent if we receive them if len(lines) == 0 { lines = []string{""} } for _, line := range lines { client.Send(nil, client.server.name, "NOTICE", client.nick, line) } } func (client *Client) addChannel(channel *Channel) { client.stateMutex.Lock() client.channels[channel] = true client.stateMutex.Unlock() } func (client *Client) removeChannel(channel *Channel) { client.stateMutex.Lock() delete(client.channels, channel) client.stateMutex.Unlock() } // Records that the client has been invited to join an invite-only channel func (client *Client) Invite(casefoldedChannel string) { client.stateMutex.Lock() defer client.stateMutex.Unlock() if client.invitedTo == nil { client.invitedTo = make(map[string]bool) } client.invitedTo[casefoldedChannel] = true } // Checks that the client was invited to join a given channel func (client *Client) CheckInvited(casefoldedChannel string) (invited bool) { client.stateMutex.Lock() defer client.stateMutex.Unlock() invited = client.invitedTo[casefoldedChannel] // joining an invited channel "uses up" your invite, so you can't rejoin on kick delete(client.invitedTo, casefoldedChannel) return }