// Copyright (c) 2012-2014 Jeremy Latt // Copyright (c) 2016-2017 Daniel Oaks // released under the MIT license package irc import ( "errors" "io" "sync" "github.com/ergochat/ergo/irc/utils" ) var ( errSendQExceeded = errors.New("SendQ exceeded") sendQExceededMessage = []byte("\r\nERROR :SendQ Exceeded\r\n") ) // Socket represents an IRC socket. type Socket struct { sync.Mutex conn IRCConn maxSendQBytes int // this is a trylock enforcing that only one goroutine can write to `conn` at a time writerSemaphore utils.Semaphore buffers [][]byte totalLength int closed bool sendQExceeded bool finalData []byte // what to send when we die finalized bool } // NewSocket returns a new Socket. func NewSocket(conn IRCConn, maxSendQBytes int) *Socket { result := Socket{ conn: conn, maxSendQBytes: maxSendQBytes, writerSemaphore: utils.NewSemaphore(1), } return &result } // Close stops a Socket from being able to send/receive any more data. func (socket *Socket) Close() { socket.Lock() socket.closed = true socket.Unlock() socket.wakeWriter() } // Read returns a single IRC line from a Socket. func (socket *Socket) Read() (string, error) { // immediately fail if Close() has been called, even if there's // still data in a bufio.Reader or websocket buffer: if socket.IsClosed() { return "", io.EOF } lineBytes, err := socket.conn.ReadLine() line := string(lineBytes) if err == io.EOF { socket.Close() } return line, err } // Write sends the given string out of Socket. Requirements: // 1. MUST NOT block for macroscopic amounts of time // 2. MUST NOT reorder messages // 3. MUST provide mutual exclusion for socket.conn.Write // 4. SHOULD NOT tie up additional goroutines, beyond the one blocked on socket.conn.Write func (socket *Socket) Write(data []byte) (err error) { if len(data) == 0 { return } socket.Lock() if socket.closed { err = io.EOF } else { prospectiveLen := socket.totalLength + len(data) if prospectiveLen > socket.maxSendQBytes { socket.sendQExceeded = true socket.closed = true err = errSendQExceeded } else { socket.buffers = append(socket.buffers, data) socket.totalLength = prospectiveLen } } socket.Unlock() socket.wakeWriter() return } // BlockingWrite sends the given string out of Socket. Requirements: // 1. MUST block until the message is sent // 2. MUST bypass sendq (calls to BlockingWrite cannot, on their own, cause a sendq overflow) // 3. MUST provide mutual exclusion for socket.conn.Write // 4. MUST respect the same ordering guarantees as Write (i.e., if a call to Write that sends // message m1 happens-before a call to BlockingWrite that sends message m2, // m1 must be sent on the wire before m2 // Callers MUST be writing to the client's socket from the client's own goroutine; // other callers must use the nonblocking Write call instead. Otherwise, a client // with a slow/unreliable connection risks stalling the progress of the system as a whole. func (socket *Socket) BlockingWrite(data []byte) (err error) { if len(data) == 0 { return } // after releasing the semaphore, we must check for fresh data, same as `send` defer func() { if socket.readyToWrite() { socket.wakeWriter() } }() // blocking acquire of the trylock socket.writerSemaphore.Acquire() defer socket.writerSemaphore.Release() // first, flush any buffered data, to preserve the ordering guarantees closed := socket.performWrite() if closed { return io.EOF } err = socket.conn.WriteLine(data) if err != nil { socket.finalize() } return } // wakeWriter starts the goroutine that actually performs the write, without blocking func (socket *Socket) wakeWriter() { if socket.writerSemaphore.TryAcquire() { // acquired the trylock; send() will release it go socket.send() } // else: do nothing, the holder will check for more data after releasing it } // SetFinalData sets the final data to send when the SocketWriter closes. func (socket *Socket) SetFinalData(data []byte) { socket.Lock() defer socket.Unlock() socket.finalData = data } // IsClosed returns whether the socket is closed. func (socket *Socket) IsClosed() bool { socket.Lock() defer socket.Unlock() return socket.closed } // is there data to write? func (socket *Socket) readyToWrite() bool { socket.Lock() defer socket.Unlock() // on the first time observing socket.closed, we still have to write socket.finalData return !socket.finalized && (socket.totalLength > 0 || socket.closed) } // send actually writes messages to socket.Conn; it may block func (socket *Socket) send() { for { // we are holding the trylock: actually do the write socket.performWrite() // surrender the trylock, avoiding a race where a write comes in after we've // checked readyToWrite() and it returned false, but while we still hold the trylock: socket.writerSemaphore.Release() // check if more data came in while we held the trylock: if !socket.readyToWrite() { return } if !socket.writerSemaphore.TryAcquire() { // failed to acquire; exit and wait for the holder to observe readyToWrite() // after releasing it return } // got the lock again, loop back around and write } } // write the contents of the buffer, then see if we need to close // returns whether we closed func (socket *Socket) performWrite() (closed bool) { // retrieve the buffered data, clear the buffer socket.Lock() buffers := socket.buffers socket.buffers = nil socket.totalLength = 0 closed = socket.closed socket.Unlock() var err error if 0 < len(buffers) { err = socket.conn.WriteLines(buffers) } closed = closed || err != nil if closed { socket.finalize() } return } // mark closed and send final data. you must be holding the semaphore to call this: func (socket *Socket) finalize() { // mark the socket closed (if someone hasn't already), then write error lines socket.Lock() socket.closed = true finalized := socket.finalized socket.finalized = true finalData := socket.finalData if socket.sendQExceeded { finalData = sendQExceededMessage } socket.Unlock() if finalized { return } if len(finalData) != 0 { socket.conn.WriteLine(finalData) } // close the connection socket.conn.Close() }