Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.

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  1. package main
  2. import (
  3. "github.com/csmith/aoc-2019/common"
  4. "math"
  5. "sort"
  6. )
  7. type asteroid struct {
  8. x, y, visible int
  9. }
  10. func buildMap(input []string) []*asteroid {
  11. var res []*asteroid
  12. for y, line := range input {
  13. for x, r := range line {
  14. if r == '#' {
  15. res = append(res, &asteroid{x: x, y: y})
  16. }
  17. }
  18. }
  19. return res
  20. }
  21. func checkAngles(asteroid1 *asteroid, others []*asteroid, countVisible bool) map[float64][]*asteroid {
  22. angles := make(map[float64][]*asteroid)
  23. for _, asteroid2 := range others {
  24. if asteroid2 == asteroid1 {
  25. continue
  26. }
  27. angle := math.Atan2(float64(asteroid2.x-asteroid1.x), float64(asteroid1.y-asteroid2.y))
  28. if angle < 0 {
  29. angle += math.Pi * 2
  30. }
  31. if len(angles[angle]) == 0 && countVisible {
  32. asteroid1.visible++
  33. asteroid2.visible++
  34. }
  35. angles[angle] = append(angles[angle], asteroid2)
  36. }
  37. return angles
  38. }
  39. func main() {
  40. var (
  41. input = common.ReadFileAsStrings("10/input.txt")
  42. asteroids = buildMap(input)
  43. best *asteroid
  44. )
  45. for i, asteroid1 := range asteroids {
  46. checkAngles(asteroid1, asteroids[i+1:], true)
  47. if best == nil || asteroid1.visible > best.visible {
  48. best = asteroid1
  49. }
  50. }
  51. if best == nil {
  52. panic("No asteroids found?")
  53. }
  54. println(best.visible)
  55. targets := checkAngles(best, asteroids, false)
  56. angles := make([]float64, 0, len(targets))
  57. for k := range targets {
  58. angles = append(angles, k)
  59. }
  60. sort.Float64s(angles)
  61. var destroyed *asteroid
  62. var i = 0
  63. for n := 0; n < 200; n++ {
  64. if len(targets[angles[i]]) == 1 {
  65. // There's a single target at this angle, skip the angle in the future
  66. destroyed = targets[angles[i]][0]
  67. angles = append(angles[:i], angles[i+1:]...)
  68. } else {
  69. // Multiple targets exists at this angle, remove the closest and move on to the next angle
  70. var bestDistance = math.MaxFloat64
  71. var bestTarget = 0
  72. for j, target := range targets[angles[i]] {
  73. distance := math.Abs(float64(target.x-best.x)) + math.Abs(float64(target.y-best.y))
  74. if distance < bestDistance {
  75. bestDistance = distance
  76. bestTarget = j
  77. }
  78. }
  79. destroyed = targets[angles[i]][bestTarget]
  80. targets[angles[i]] = append(targets[angles[i]][:bestTarget], targets[angles[i]][bestTarget+1:]...)
  81. i++
  82. }
  83. i = i % len(angles)
  84. }
  85. if destroyed == nil {
  86. panic("Universe doesn't make sense. Reboot and try again?")
  87. }
  88. println(destroyed.x*100 + destroyed.y)
  89. }