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CHANGELOG 2.8KB

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  1. vNEXT (in development)
  2. * Changed USER command to not send the server name, per modern standards
  3. * Added support for SASL authentication (with PLAIN mechanism)
  4. * Removed some unused test code
  5. * Message extensions:
  6. * Added support for IRCv3 message tags v3.3
  7. * Exposed message IDs in MessageReceived and ActionReceived events
  8. * When sending a message you can now indicate what it is in reply to
  9. * Added sendTagMessage() to send message tags without any content
  10. * The reply() utility automatically marks messages as a reply
  11. * Added react() utility to send a reaction client tag
  12. v0.5.0
  13. * Server state:
  14. * Added ServerConnecting and ServerDisconnected events
  15. * Server status now starts as Disconnected rather than Connecting
  16. * Improved error message when features are of an unexpected type
  17. * Channel modes:
  18. * CHANMODES feature is now stored as an array, not a single comma-separated string
  19. * Added ChanModeType enum, and method in ServerState to get the type of a mode
  20. * Added ModeChanged event, for user and channel mode changes and discovery
  21. * Added modes and modesDiscovered to ChannelState
  22. * Other new events:
  23. * Added MotdFinished event
  24. * Added UserAccountChanged event
  25. * Added ChannelUserKicked event
  26. * Added NoticeReceived event
  27. * Added CtcpReplyReceived event
  28. * Improved some documentation
  29. v0.4.0
  30. * Added CtcpReceived and ActionReceived events
  31. * Added sendCtcp and sendAction message builders
  32. * Fix issue with messages being sent out of order, which sometimes caused problems connecting to passworded servers
  33. * Added 'network' server feature
  34. * Added serverName field to ServerState
  35. v0.3.1
  36. * Added more documentation to public methods/classes
  37. * Fixed exception when sending multiple lines at once (e.g. when connecting!)
  38. v0.3.0
  39. * Simplified how messages are constructed.
  40. Instead of: client.send(joinMessage("#channel"))
  41. Now use: client.sendJoin("#channel")
  42. * Added reply utility to easily send replies to message events
  43. * Server state improvements:
  44. * Added status field to ServerState
  45. * ServerConnected event is emitted as soon as the socket is connected
  46. * ServerReady event is emitted after logging in, negotiating, etc
  47. * Added extra debugging to show what type of events are being dispatched
  48. * Added ChannelQuit event, raised for each channel a user is in when they quit
  49. * (Internal) Event handlers can now return more events to emit
  50. v0.2.1
  51. * Added documentation and reduced visibility of some internal methods/classes
  52. * (Internal) Enabled Travis, Codacy and Coveralls
  53. v0.2.0
  54. * Added support for connecting over TLS
  55. * Simplified how event handlers are registered
  56. * Improved use of coroutines so users don't have to worry about them
  57. * (Internal) Upgraded to Gradle 5.1.1