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CHANGELOG 3.1KB

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  1. vNEXT (in development)
  2. * Changed USER command to not send the server name, per modern standards
  3. * Added support for SASL authentication (with PLAIN mechanism)
  4. * Removed some unused test code
  5. * Fixed handling of user mode changes on channels (op/deop/etc)
  6. * Message extensions:
  7. * Added support for IRCv3 message tags v3.3
  8. * Exposed message IDs in MessageReceived and ActionReceived events
  9. * When sending a message you can now indicate what it is in reply to
  10. * Added sendTagMessage() to send message tags without any content
  11. * The reply() utility automatically marks messages as a reply
  12. * Added react() utility to send a reaction client tag
  13. * State is now reset when the client is disconnected, so you can immediately reconnect
  14. * (Internal) improved how coroutines and channels are used in LineBufferedSocket
  15. v0.5.0
  16. * Server state:
  17. * Added ServerConnecting and ServerDisconnected events
  18. * Server status now starts as Disconnected rather than Connecting
  19. * Improved error message when features are of an unexpected type
  20. * Channel modes:
  21. * CHANMODES feature is now stored as an array, not a single comma-separated string
  22. * Added ChanModeType enum, and method in ServerState to get the type of a mode
  23. * Added ModeChanged event, for user and channel mode changes and discovery
  24. * Added modes and modesDiscovered to ChannelState
  25. * Other new events:
  26. * Added MotdFinished event
  27. * Added UserAccountChanged event
  28. * Added ChannelUserKicked event
  29. * Added NoticeReceived event
  30. * Added CtcpReplyReceived event
  31. * Improved some documentation
  32. v0.4.0
  33. * Added CtcpReceived and ActionReceived events
  34. * Added sendCtcp and sendAction message builders
  35. * Fix issue with messages being sent out of order, which sometimes caused problems connecting to passworded servers
  36. * Added 'network' server feature
  37. * Added serverName field to ServerState
  38. v0.3.1
  39. * Added more documentation to public methods/classes
  40. * Fixed exception when sending multiple lines at once (e.g. when connecting!)
  41. v0.3.0
  42. * Simplified how messages are constructed.
  43. Instead of: client.send(joinMessage("#channel"))
  44. Now use: client.sendJoin("#channel")
  45. * Added reply utility to easily send replies to message events
  46. * Server state improvements:
  47. * Added status field to ServerState
  48. * ServerConnected event is emitted as soon as the socket is connected
  49. * ServerReady event is emitted after logging in, negotiating, etc
  50. * Added extra debugging to show what type of events are being dispatched
  51. * Added ChannelQuit event, raised for each channel a user is in when they quit
  52. * (Internal) Event handlers can now return more events to emit
  53. v0.2.1
  54. * Added documentation and reduced visibility of some internal methods/classes
  55. * (Internal) Enabled Travis, Codacy and Coveralls
  56. v0.2.0
  57. * Added support for connecting over TLS
  58. * Simplified how event handlers are registered
  59. * Improved use of coroutines so users don't have to worry about them
  60. * (Internal) Upgraded to Gradle 5.1.1