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Channel.java 2.0KB

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  1. /*
  2. * Copyright (c) 2006-2007 Chris Smith, Shane Mc Cormack
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a copy
  5. * of this software and associated documentation files (the "Software"), to deal
  6. * in the Software without restriction, including without limitation the rights
  7. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. * copies of the Software, and to permit persons to whom the Software is
  9. * furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  20. * SOFTWARE.
  21. */
  22. package dmdirc;
  23. /**
  24. * The Channel class represents the client's view of the channel. It handles
  25. * callbacks for channel events from the parser, maintains the corresponding
  26. * ChannelFrame, and handles user input to a ChannelFrame
  27. * @author chris
  28. */
  29. public class Channel {
  30. /** The parser's pChannel class */
  31. private int pChannel;
  32. /** The server this channel is on */
  33. private Server server;
  34. /** The ChannelFrame used for this channel */
  35. private int frame;
  36. /**
  37. * Creates a new instance of Channel
  38. * @param server The server object that this channel belongs to
  39. * @param pChannel The parser's channel object that corresponds to this channel
  40. */
  41. public Channel(Server server, int pChannel) {
  42. this.pChannel = pChannel;
  43. this.server = server;
  44. frame = 0;
  45. // new ChannelFrame...
  46. }
  47. }