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- /*
- * Copyright (c) 2006-2007 Chris Smith, Shane Mc Cormack, Gregory Holmes
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
- package com.dmdirc.ui.interfaces;
-
- import com.dmdirc.Channel;
- import com.dmdirc.FrameContainer;
- import com.dmdirc.Query;
- import com.dmdirc.Server;
- import com.dmdirc.WritableFrameContainer;
- import com.dmdirc.commandparser.parsers.CommandParser;
- import com.dmdirc.updater.Update;
-
- import java.util.List;
-
- /**
- * Defines the methods that should be implemented by UI controllers. Controllers
- * handle the various aspects of a UI implementation.
- *
- * @author Chris
- */
- public interface UIController {
-
- /**
- * Retrieves the main window used by this UI.
- *
- * @return This UI's main window
- */
- MainWindow getMainWindow();
-
- /**
- * Retrieves the status bar component used by this UI.
- *
- * @return This UI's status bar
- */
- StatusBar getStatusBar();
-
- /**
- * Retrieves the frame manager used by this UI.
- *
- * @return This UI's frame manager
- */
- FrameManager getFrameManager();
-
- /**
- * Creates a channel window for the specified channel.
- *
- * @param channel The channel that is requesting a window be made
- * @return A new channel window for the specified channel
- */
- ChannelWindow getChannel(Channel channel);
-
- /**
- * Creates a server window for the specified server.
- *
- * @param server The server that is requesting a window be made
- * @return A new server window for the specified server
- */
- ServerWindow getServer(Server server);
-
- /**
- * Creates a query window for the specified query.
- *
- * @param query The query that is requesting a window be made
- * @return A new query window for the specified query
- */
- QueryWindow getQuery(Query query);
-
- /**
- * Creates a new custom window instance.
- *
- * @param owner The owner of the input window
- * @return A new custom window
- */
- Window getWindow(FrameContainer owner);
-
- /**
- * Creates a new custom input window instance.
- *
- * @param owner The owner of the input window
- * @param commandParser The command parser to be used
- * @return A new custom input window
- */
- InputWindow getInputWindow(WritableFrameContainer owner, CommandParser commandParser);
-
- /**
- * Creates a new preferences panel for the specified parent.
- *
- * @param parent Preferences panel parent
- * @param title Preferences panel title
- *
- * @return PreferencesPanel
- */
- PreferencesPanel getPreferencesPanel(PreferencesInterface parent, String title);
-
- /**
- * Returns an updater dialog for the specified updates.
- *
- * @param updates Updates available
- *
- * @return UpdaterDialog
- */
- UpdaterDialog getUpdaterDialog(List<Update> updates);
-
- /**
- * Shows the first run wizard for the ui.
- */
- void showFirstRunWizard();
-
- /**
- * Shows the (addons) migration wizard for the ui.
- */
- void showMigrationWizard();
-
- /**
- * Shows a channel settigns dialog for specified channel.
- *
- * @param channel Channel to show the dialog for
- */
- void showChannelSettingsDialog(Channel channel);
-
- /**
- * Shows a server settigns dialog for specified server.
- *
- * @param server Server to show the dialog for
- */
- void showServerSettingsDialog(Server server);
-
- /**
- * Initialises any settings required by this UI (this is always called
- * before any aspect of the UI is instansiated).
- */
- void initUISettings();
-
- }
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